After years of radio silence and fervent anticipation, the legendary sequel Hollow Knight: Silksong finally has a release date: September 4.
The announcement at Gamescom, just two weeks before launch, sent shockwaves through the gaming community, with enormous queues for the demo and a collective sense of relief and excitement. While fans are thrilled, the surprise timing has put a significant amount of pressure on other game developers, especially those in the indie space.
For many indie studios, releasing a game on the same day as Silksong is a daunting prospect.
The sheer level of hype and fan engagement for this highly-anticipated title threatens to overshadow everything else on the market. Developers are now faced with a tough decision: either stick to their planned launch and risk being completely lost in the noise, or delay their game to a later date when it can get the attention it deserves.
Unsurprisingly, a Silksong effect has already begun. Several indie developers, in a mix of good humor and genuine concern, have publicly announced they are pushing back their release dates.
Here’s the list of games that have a reschedule date.
- Lord Ambermaze, from 2nd September to 17th September.
- Demonschool, from 3rd September to 19th November
- Comfy Girl, from 3rd September to 8th October
- CloverPit, from 3rd September to 26th September.
- Kejora, from 4th September to January 2026
- Star Birds, from 4th September to 10th September
- Little Witch in the Woods, from 4th September to 15th September – “we fear that launching LWIW on the same day would not only dishearten our dedicated team but disappoint our devoted audience”
- Moros Protocol, from 4th September to 18th September
- Baby Steps, from September 8th to September 23rd
- Faeland, from 9th September to release date TBC.
- Aeterna Lucis, from 18th September to 2026.
- Megabonk, to 18th September.
So, what do you think? Could this be attributed to the excitement surrounding Silksong, or is it merely a coincidence?
