| Game Title: | MY HERO ACADEMIA: All’s Justice |
| Developer: | ByKing |
| Publisher: | Bandai Namco Entertainment |
| Release Date: | 5th February 2026 |
| Platforms: | PlayStation 5 / Xbox Series X|S / PC |
MY HERO ACADEMIA: All’s Justice is the 3rd game in the One’s Justice series, leaving the name “One’s Justice” and rebranding it to “All’s Justice” to reflect the theme shift from “I am Here” to “We are Here” in the Final Act of the anime/manga.
While the announcement happened during the final season, the game’s release was strategically placed just two months after the anime ended to avoid spoilers and also to catch fans while the “MHA fever” was at its peak following the series finale.
We have finished the whole content of the game and would like to provide an in-depth review of the game.
Story
While the first two One’s Justice games were famous for repeating some content to catch players up, All’s Justice wastes no time and dives straight into the chaos of the series’ end.
The story of this game is divided into different modes that you can enjoy at your own timing.
・Story Mode
・Team-Up Mission
・Archives Battle
・Hero’s Diary
Story Mode
The main story mode of My Hero Academia: All’s Justice begins exactly at Season 7, Episode 6 (“Division”). This is right during the Final War between One For All vs All for One.

All-out war between the Hero & the Villain team
Although there are so many stories to cover right after the ending of One’s Justice 2, this time Bandai Namco decided to focus more on the Final Arc of MHA, and let you access “the rest of the stories” through the Archives Battle.
I guess at this point, we already know what the story mode of this kind of 3D Fighter Arena anime game is. It will primarily show an animation still image (Slideshows) taken directly from the anime, with occasional battle and animation cutscenes. And that’s basically the same thing with this game as well.




The usual animation slideshows
The story mode will have it shares of this animation still images, but compared to the previous 2 games, which only have maybe 2 or 3 animation cutscenes, this one has a good amount of animation cutscenes, including the in-game engine cutscenes, and a full CG cutscenes that focus on important battles such as:
・Todoroki vs Dabi.
・Bakugo vs Shigaraki.
・Deku vs Shigaraki.
・Uraraka vs Toga.
・And many more.
And it feels great to relive all of these important battles with these amazing cutscenes. I believe ByKing has once more improved their skills in making this kind of animation. It was pretty good back at Jujutsu Kaisen: Cursed Clash, and now it’s even better.
Look at these beautiful CG animations
We think all of the fights in the Story Mode are pretty much not that hard, especially if you are using the “Normal” control mode, where the characters will automatically use different combos with one button (We prefer to use Manual though), but the Final Boss fight is where the difficulty spikes. You will have to defeat the final boss in multiple rounds using multiple characters, and when you are defeated, you will have to restart from the very first fight. It is crazy, as the boss’s attack will deplete half of your health, and not to mention, all of these characters have different attack skills, which takes time to get used to if you are using them for the first time.
That aside, we think the story mode did a great job of capturing all of the important moments from the anime and retold it again as a game. Although they did skip a whole bunch of story after Chisaki’s Arc from One’s Justice 2, and then only focused the game on the Final Arc, making the story mode in this game is pretty short, around 5 hours to finish everything in the Story Mode.

Plus Ultra!
Team-Up Mission
The Team-Up Mission is one of the modes that was being marketed, where you can play as your favorite Class 1-A characters in an open-world area (more like sandbox).
Basically, in this Team-Up Mission, you will mainly use Deku to traverse through the “Virtual Town” that was created by Hatsume for the purpose of training to prepare the team for the Final Battle.

Deku can use Black-Whip to traverse.
As you play through the mission, you will be able to unlock more characters that you can use, and each character has its own special abilities to help you finish the mission with a higher score.

Tokoyami can fly using the Black Fallen Angel abilities
The Team-Up Mission is divided into 19 Missions, and your score rank for each mission will depend on what you did inside the mission. Besides the Main Mission, there are NPCs that will give you sub-missions and Unique Missions.


Left: Blue Dot for sub mission / Right: Red Dot for Unique Mission
Unfortunately for these Sub Missions and Unique Missions, we think that it’s a very broken system. Normally, in each Mission you will have around 9 Unique Missions and several sub-missions you can find on the map, but it’s basically just the same missions over and over.
For example, you may have done the same sub-mission on Team-Up Mission 5, and on Team-Up Mission 6, and others, you will still be able to get the same sub-missions. So it’s basically not unique to the mission itself, but more like randomly generated for repetition.
The same thing is happening as well for the Unique Missions. You will get Assist characters by finishing Unique Missions. They will help increase the multiplier for the status on the bottom right of the screen (Attack, Cure, & Result). And you can use those assist characters to automatically finish a sub-mission without actually doing it. (The result is that you will lose 1 assist character by doing that). The weird thing is that the game gives you an option to actually “Skip” the Unique Mission by just challenging the character to a battle, and by defeating them, you will automatically complete their Unique Mission, which makes the Unique Mission itself not so…unique.

Just challenge them to battle and be done with it.
But again, the Main Mission for the Team-Up Mission itself is also not interesting. This Team-Up Mission itself serves as a training ground for Deku in this Virtual Space, so most of the characters that appear in this town are basically AI, and not real characters. It’s just about Deku trying the whole training regime provided by the teachers without any real problem with it. Combined with repetitive sub-missions and unique missions, this Team-Up Mission mode is basically a chore to finish.
Also, almost all of the enemies in the Team-Up Mission have super armor. Which you need to reduce first before you can actually do a combo or juggle them, making the battle longer than it needs to be.
Archives Battle
The Archives Battle mode basically serves as the secondary Story Mode, or acts as more of a complementary for the story mode.
You will be able to replay most of the important battle moments from One’s Justice & One’s Justice 2, such as Iida x Deku vs Stein, All Might vs AFO, Deku vs Chisaki, etc.
Those epic battles from One’s Justice & One’s Justice 2
The main thing is that they put all of the story in between One’s Justice 2 and All’s Justice in the Archives Battle. Such as the story when Deku became Vigilante or when Deku vs Lady Nagan in this Archives Battle. Unfortunately, we don’t get any new cutscenes along with it, just some animation stills as a summary.

There are total of 15 Archives Battles that you can access.
But it’s great that they added this. People can just jump directly to All’s Justice without playing One’s Justice or One’s Justice 2. You can just get a quick refresher on the stories through this Archives Battle mode. But the most annoying thing about this is that you need to unlock the Archives Battle through the Team-Up Missions mode.
So the Archives Battle Mode goes hand-in-hand with the Team-Up Mission mode. Normally, people will access both Team-Up Mission and Archives Battle after they finish the Story Mode, so you can’t really reminisce the story before you clear the game, or if you are not like other people, you can finish both the Team-Up Missions and Archives Battle before going into the Story Mode for a more complete experience.
Hero’s Diary
Hero’s Diary is a compilation of original stories, mainly focusing on the Class 1-A characters. To unlock more Hero’s Diary you need to complete Team-Up Mission as well.
Hero’s Diary is more like a Daily Skit for MHA Characters. It’s only for those who want to see what their life looks like outside of the main story.
Each character will have a total of 3 Chapters that you can see. Most of it is just cutscenes (with in-game engines!) with occasional battles.
The story itself isn’t super engaging, but it serves as a good additional story for those who love MHA & its characters.
Gameplay
There are so many things that I would like to talk about in the gameplay. But as this is a 3D Arena Fighter game, let’s start with the Battle System.
Battle
We really have a love & hate relationship with the battle system. We personally think that the battle system in One’s Justice 2 was not that bad, as they expanded the battle System from One’s Justice 1 and made it better. The thing is that in All’s Justice, they made it better, but also made it worse in some way.
It still follows the same battle style, where each character has their own Quirk, and each character’s moves are unique to themselves because of their Quirk.
Normally, they will be able to do a combo, Quirk 1-4 attack, Guard Break, Counter Attack, and their Ultimate Attack.
・The new addition of 3 vs 3 Tag Team

In One’s Justice 2, you were able to control 1 character while bringing 2 assist characters, but now they make it into a 3vs3 Tag Team style where you can swap in your characters on your own timing. This makes it better when you want to prolong a combo by connecting it to the 2nd or 3rd characters. This helps bring variations on the combo that you can use in a fight.
But then again, it’s a fixed number in a battle. You can’t do a 1 vs 1 or 2 vs 2. It will always be 3 vs 3 unless it’s a story mode. You still need to choose another 2 characters, even if you want to use only that 1 character.
・Welcome “Rising” Mode.
There’s a new mode called “Rising” where your character will go into somekind of Awakened State and all of their Quirk Attacks will be enhanced or even changed. There’s a bar called Rising that will keep increasing as you progress through your battle. Sometimes it will change the appearance of your characters like the one you can see down below for Deku.


Left: Deku (Normal) / Right: Deku (Rising Mode)
During this “Rising” mode, some of the characters will have different or enhanced Quirk Attacks. Some of them also have a new Ultimate Attack in Rising Mode.


Left: Flint Smash (Normal) / Right: Enhanced Flint Smash (Rising)
・Goodbye “Plus Ultra” Animation
For those who play One’s Justice & One’s Justice 2, all of you guys must remember that we have “Plus Ultra 2” Ultimate Attack with cinematic finisher cutscenes. Not to mention, when you bring the right characters as a team, there was a Team Plus Ultra with a special cinematic finisher as well.
But in this game? Sorry, it’s gone, and I don’t see them bringing it back in anyway.
This is probably the most disappointing part for me in this game. Other 3D Arena Fighter such as this, normally focus more on this kind of cinematic finisher to make it more of an immersive experience.
You can see it from other Shonen JUMP games like Naruto STORM series, BLEACH Rebirth of Souls, Dragon Ball Sparking! ZERO, and others. This kind of Cinematic Ultimate Attack always exists.




Deku’s Transmission Overdrive
Instead of a long cutscene, the ultimates are now “flashes in the pan”—quick, high-impact moves that happen directly within the flow of the battle without stopping the action for a 15-second movie.
If you loved the game for those “anime-movie” style finishers, All’s Justice might feel like a step backward visually. However, if you prefer fast, competitive tag-team combos, the new system is much more fluid as the game shifted focus toward the 3v3 Tag System and a faster gameplay pace.
This comes down to personal opinion, but we think it’s a mistake to remove those Ultimate Attack animations, because this kind of games NEEDS those ultimate attack animations to be more immersive.
・Addition of Emergency Dodge
This is one of the best additions to the game: Emergency Dodge.

Say goodbye to those combos.
Back in One’s Justice 2, the main problem is that you can escape a combo once you are in the combo. It really comes down to who lands a combo first. But finally they listened to our complaints!
In All’s Justice, there’s a new Emergency Dodge system, but it’s very limited. You start with one at the beginning of a battle and gain another when an ally is defeated. So normally, after you use it, it won’t recover automatically. So you need to be careful about when to use it. But it’s still a happy addition rather than having none of it.
・Removing the Online Match from the Trophies List
This is definitely good news for Trophy Hunter. While One’s Justice 2 focused more on multiplayer content as part of the trophy, in All’s Justice, it focuses more on the single player experience, and no multiplayer trophy is needed to get the platinum trophy.

Online Mode
While the online content is not needed to get that platinum, they still provide those modes for those who want to play competitively online, like Ranked Match, and you can see those online IDs who make a name for themselves on the hub.

Season Rank names list
You will still need PS Plus or Xbox Game Pass to access the online mode.
Characters
We now have 68 Playable Characters (Including 5 versions of Deku), making this the biggest roster of playable characters in the One’s Justice series.

Although I feel like they should have added some of the characters, like Kamui, Mountain Lady, Midnight, Lock Down, etc.
But still, it’s a big roster, and what makes it better is that every character has its own style and feels very different when you are using them. Not just the combo, but also their Quirk Attack as well. Understanding how each character’s combo & quirk works is really fun + now you can also connect the combo with 2 other characters, so you can experiment on which character works well with which character.
One thing that I want to mention is the lack of Costumes in this game. Basically, costumes in this game only mean different colors unless you bought the costume DLCs. And also, they locked out Vigilante Deku & Deku Overlay skin for Story Mode & Archives Battle only. You are unable to access that outside of those, which is such a letdown.
Graphics & Performances
We got the chance to test this game on 3 PlayStation Devices.
・PlayStation 5
・PlayStation 5 Pro
・PlayStation Portal
There are no Graphics setting in either PlayStation 5 or PlayStation 5 Pro. What you can do is that you can adjust the Crowd Density from Very Low / Low / Standard. This actually affects the frame rate when you are in the hub or Virtual Space.
When playing on the Base PS5, I do feel like the frame rate drops from time to time when exploring the hub or the Virtual Space. While on PS5 Pro, it’s more stable without any frame rate drops while using the Standard Crowd Density. I have to change the Crowd Density to Very Low on my PS5 to have a much more stable experience.

However, as you can see from the table above, the game is only 1080p on PS5, PS5 Pro, Xbox Series S, & Xbox Series X. The only way to play it on 4K is on a PC.
As for the graphics, the in-game model for the game is pretty good and feels like an upgrade compared to the previous series. Although, as mentioned above, the resolution is maxed out on 1080p for PS5, making the game look pretty jagged when playing on a 4K TV.

While it’s hard to see, the character line is pretty messy in a 4K Display
Not to mention that some of the pre-rendered CG Animation Cutscenes feel like it’s 720p because it’s so blurry and has lots of noise in it, but the one with the in-game engine looks awesome.
Deku vs Shigaraki using the in-game engine.
I think ByKing did a very good job with the 3D Model again this time. I have high hopes for them ever since the JJK Cursed Clash in-game 3D Character Model, and in All’s Justice, I believe they deliver as well.
Sounds
The BGMs in the game are top-notch and definitely have the same feels like My Hero Academia anime series.
One of the biggest surprises to me is that they were able to use the famous BGMs from the anime, 「You Say Run」by Yuki Hayashi. And it’s called 「You say Run – All’s Justice Mix」. The insertion of this BGM into important cutscenes is the best choice ever.
Youtuber Krischenn Xtra has shared a full playlist for the Official Soundtrack.
The Verdict: A “Plus Ultra” Finale with a Fast-Paced Cost
My Hero Academia: All’s Justice is a polarizing yet ambitious conclusion to the trilogy. By rebranding from “One’s Justice” to “All’s Justice,” Byking successfully captures the thematic shift of the series’ finale—moving from the solo symbol of peace to a collective effort. However, that shift in theme came with a fundamental shift in gameplay that not every veteran fan will love.
| Pros: | Cons: |
| ・The Definitive Roster: With 68 characters, including the highly anticipated Final War versions of the cast, the scale is unmatched. The inclusion of every Class 1-A student as playable is the fanservice the series finally deserved. ・Mechanical Depth: The move to a true 3v3 Tag System and the addition of the Emergency Dodge fixes the “touch-of-death” combo issues from One’s Justice 2. Combat feels more competitive, strategic, and fluid. ・High-Stakes Presentation: When the game uses its in-engine CG for major battles (like Deku vs. Shigaraki), it reaches a level of visual fidelity that rivals the best in the genre. ・The Soundtrack: The inclusion of 「You Say Run – All’s Justice Mix」 is a masterstroke that elevates the emotional weight of the story mode. | ・Visual Sacrifices: The removal of the cinematic Plus Ultra 2 animations is the game’s biggest sting. While the new “Rising” mode and real-time finishers keep the pace fast, the loss of those iconic 15-second “anime movies” makes the game feel less “spectacular” than its predecessors. ・Repetitive Side Content: The “Team-Up Mission” mode, while a cool concept for sandbox traversal, suffers from a lack of variety. The reliance on super-armor enemies and recycled sub-missions makes it feel like a “chore” to unlock the more interesting Archives Battle content. ・Technical Bottlenecks: The 1080p cap on PS5 and Series X is disappointing for a 2026 release, leading to jagged edges on 4K displays. The frame rate drops in the Virtual Town further suggest the game needed a bit more optimization. |
All’s Justice is the best playing game in the series, but it’s not necessarily the most immersive one. It trades the cinematic flair and “eye candy” of the first two games for a more robust, competitive fighting engine. For fans who want to relive the Final War with a massive roster and deep tag mechanics, it’s a must-play. For those who loved the series for its flashy, cinematic ultimates, it’s a bit of a bittersweet goodbye.
Erhans finished the game in around 41 hours and already got the Platinum Trophy for the game.
The review code was provided by Bandai Namco Entertainment Asia for review purpose.




















